![]() ![]() However, Granny has no applicable Focus, making the required roll (10 + 1 =) 11.Īs this isn't terribly high, Granny's player elects to spend Granny's sole point of Determination using the Value of Be Prepared to buy an extra die with an automatic roll of 1, which is an automatic double success. The GM decides the attribute Daring is most applicable, and that the relevant Discipline is Security, which are 10 and 1 respectively. The number to roll under is Attribute + Discipline + Focus. This is a task with a Difficulty of 2, meaning that she must get two successes with her dice pool roll. On opening the door, Granny's player performs the Minor Task Movement to move to a cupboard in an adjacent zone, then attempts the Task Create Advantage to have a weapon in the cupboard.
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